• Video games and Kahoot! as cognitive gamifiers in compulsory social isolation 

      Alanya Beltran, Joel Elvys; Holguin-Alvarez, Jhon; Taxa, Fernanda; Tortora, Evandro; Panduro-Ramírez, Jeidy; Soto-Hidalgo, Cinthya (World Academy of Research in Science and Engineering, 2020)
      Acceso abierto
      Current educational gamifiers are based on the application of semi-formal and non-formal platforms to lead to more flexible learning in the current pandemic context. Given this, we propose the objective of investigating ...
    • Wave solutions of the Benjamin-Bona-Mahony’s Equation In Weighted Sobolev Spaces 

      Cabracancha Montesinos, Lenin Rolando (2019)
      Acceso abierto
      We explore theconformable fractional BBM equation. The question of the center of mass of the wave solution is analyzed with the existence of solution for the Benjamin-Bona- Mahony’ s equation (BBM) in a weighted Sobolev ...