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    • Video games and Kahoot! as cognitive gamifiers in compulsory social isolation 

      Alanya Beltran, Joel Elvys; Holguin-Alvarez, Jhon; Taxa, Fernanda; Tortora, Evandro; Panduro-Ramírez, Jeidy; Soto-Hidalgo, Cinthya (World Academy of Research in Science and Engineering, 2020)
      Acceso abierto
      Current educational gamifiers are based on the application of semi-formal and non-formal platforms to lead to more flexible learning in the current pandemic context. Given this, we propose the objective of investigating ...